Dust Mephit

Monster Manual (2025) p. 206

Tamaño
Pequeño
Tipo
elemental
Alineamiento
neutral malvado
CA
12
Iniciativa
2
Puntos de golpe
17 (5d6)
Velocidad
walk 30 ft., fly 30 ft.
Habilidades
Stealth +4, Perception +2
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Primordial (Auran, Terran)
Desafío
1/2
Linaje
Mephit
Entorno
planar (elemental)
FUE
5
−3
DES
14
+2
CON
10
+0
INT
9
−1
SAB
11
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Acciones

Claw

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6)

Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

recharge

D6

Sleep (1/Day)

The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

  • 1/day: Sleep

recharge

1/DAY

Conjuros

Sleep [5.5e]

Otros datos

description

Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users. Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.

Dust Mephit: Dust mephits are composed of air and fine earth. They are drawn to forsaken places, and they think everything associated with death is hilarious.