Ettin

Monster Manual (2025) p. 116

Tamaño
Grande
Tipo
giant
Alineamiento
caótico malvado
CA
12
Iniciativa
-1
Puntos de golpe
85 (10d10+30)
Velocidad
walk 40 ft.
Habilidades
Perception +4
Inmunidad a estados
blinded, charmed, deafened, frightened, stunned, unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Giant
Desafío
4
Entorno
hill, mountain, underdark
FUE
21
+5
DES
8
−1
CON
17
+3
INT
6
−2
SAB
10
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Gear

Battleaxe, Morningstar

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Acciones

Multiattack

The ettin makes one Battleaxe attack and one Morningstar attack.

Battleaxe

Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.

Morningstar

Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage, and the target has Disadvantage on the next attack roll it makes before the end of its next turn.

Otros datos

description

Ettins are physically powerful Giants with two heads. While many ettins have features similar to hill giants, others have more bestial or unusual traits, such as tusks, short horns, or a single eye on each head. Ettins frequently ally with other Giants or groups that value their strength, such as hill giants, bandits, or ogres. Some ettins possess mystical ties to the lands they inhabit, and they might know or guard secrets valued by druids or Fey. Each ettin head has a distinct personality. While this makes some ettins quarrelsome with themselves and others, many function as a team. An ettin head might have its own name, or both heads might refer to themselves as a single being—either with one name or a portmanteau of two. Roll on or choose a result from the Ettin Interactions table to inspire how an ettin's heads are interacting when the creature is encountered.

Ettin Interactions:

1d8The Ettin's Heads Are...
1Amping up one another in preparation for a conflict or challenge.
2Arguing over plans for battle, dinner, or how to spend the day.
3Criticizing one another as they perform separate tasks.
4Engaged in a staring contest.
5Making polite small talk as if they were meeting for the first time.
6Performatively ignoring one another.
7Talking over an increasingly convoluted plot.
8Trying to keep one another awake.