Flameskull
Monster Manual (2025) p. 120
- Tamaño
- Diminuto
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 13
- Iniciativa
- 3
- Puntos de golpe
- 40 (9d4+18)
- Velocidad
- walk 5 ft., fly 40 ft. (hover)
- Habilidades
- Arcana +5, Perception +2
- Inmunidades
- fire, necrotic, poison
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, poisoned, prone
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- Common plus two other languages
- Desafío
- 4
- Entorno
- underdark
Rasgos
Proficiency Bonus
+2
Treasure
Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Illumination
The flameskull sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Magic Resistance
The flameskull has Advantage on saving throws against spells and other magical effects.
Undead Restoration
If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on them.
Acciones
Multiattack
The flameskull makes two Fire Ray attacks.
Fire Ray
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 13 (3d6 + 3) Fire damage.
Spellcasting
The flameskull casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 13):
- At will: Mage Hand
- 2/day: Magic Missile (level 2 version)
- 1/day: Fireball
Conjuros
Mage Hand [5.5e], Fireball [5.5e], Magic Missile [5.5e]
Otros datos
description
Flameskulls are flying skulls that blaze with magical fire and the half-remembered arcana of dead spellcasters. They rise from the remains of dead magic-users who were reanimated by sinister necromancers or whose magical pursuits drive them beyond death. Flameskulls might serve as guardians for their creators or pursue ambitions left unfulfilled in life. They lash out at foes with destructive spells and bursts of fire, wielding magic without the need for most components. Flameskulls take various forms, from skulls with humanlike features to ones with fearsome or bestial alterations. Their flames vary in color and grow more intense when they're angry. Roll on or choose a result from the Flameskull Details table to inspire what makes a flameskull distinctive.
Flameskull Details:
| 1d6 | The Flameskull Features... |
|---|---|
| 1 | Arcane diagrams etched into it. |
| 2 | Flames like dramatic features, horns, or hair. |
| 3 | Fractured pieces that fly in unison. |
| 4 | An iron plate bolted over its mouth. |
| 5 | Lethal head trauma. |
| 6 | Mismatched animal teeth. |