Frost Giant

Monster Manual (2025) p. 124

Tamaño
Enorme
Tipo
giant
Alineamiento
neutral malvado
CA
15
Iniciativa
3
Puntos de golpe
149 (13d12+65)
Velocidad
walk 40 ft.
Salvaciones
Wis +3, Con +8, Cha +4
Habilidades
Athletics +9, Perception +3
Inmunidades
cold
Percepción pasiva
13
Idiomas
Giant
Desafío
8
Linaje
Giant
Entorno
arctic, mountain
FUE
23
+6
DES
9
−1
CON
21
+5
INT
9
−1
SAB
10
+0
CAR
12
+1

Rasgos

Proficiency Bonus

+3

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Acciones

Multiattack

The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe

Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow

Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.

War Cry (Recharge 5-6) (Bonus Action)

The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.

recharge

D5

Otros datos

description

From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have skin and hair of icy hues. Their natural immunity to cold allows them to flourish in places inhospitable to most other creatures. They use this resilience to aid them when hunting and in combat, bolstering their allies with chilling war cries.

Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground, serving as guardians to their realms in exchange for treasure, weapons, and crafts.