Frost Giant
Monster Manual (2025) p. 124
- Tamaño
- Enorme
- Tipo
- giant
- Alineamiento
- neutral malvado
- CA
- 15
- Iniciativa
- 3
- Puntos de golpe
- 149 (13d12+65)
- Velocidad
- walk 40 ft.
- Salvaciones
- Wis +3, Con +8, Cha +4
- Habilidades
- Athletics +9, Perception +3
- Inmunidades
- cold
- Percepción pasiva
- 13
- Idiomas
- Giant
- Desafío
- 8
- Linaje
- Giant
- Entorno
- arctic, mountain
Rasgos
Proficiency Bonus
+3
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Acciones
Multiattack
The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe
Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow
Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
War Cry (Recharge 5-6) (Bonus Action)
The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.
recharge
D5
Otros datos
description
From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have skin and hair of icy hues. Their natural immunity to cold allows them to flourish in places inhospitable to most other creatures. They use this resilience to aid them when hunting and in combat, bolstering their allies with chilling war cries.
Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground, serving as guardians to their realms in exchange for treasure, weapons, and crafts.