Fulminaire
The Alchemist Class p. 18 (Homebrew)
- Tamaño
- Mediano
- Tipo
- humanoid
- Alineamiento
- cualquier alineamiento
- CA
- 13
- Iniciativa
- +2
- Puntos de golpe
- 58 (9d8+18)
- Velocidad
- 30 ft.
- Habilidades
- Arcana +8, Perception +4
- Percepción pasiva
- 14
- Idiomas
- Common plus two other languages
- Desafío
- 2
- Linaje
- Apothecary
Rasgos
Proficiency Bonus
+3
Size
Medium or Small Humanoid.
Gear
Leather Armor, Alchemist's Supplies
Alchemist
The apothecary knows how to create the following Alchemical Items (save DC 14):
- Alchemical Items: Alchemist's Fire, Basic Acid, Basic Oil, Healing Draught, Perfume, Soap, Tanglefoot Bag, Thunderstone
- Potions (1/Day): Potion of Fire Breath
Exploding Damage
Whenever the fulminaire rolls the highest value on any of the damage dice of an Alchemical item, it deals one extra die of damage.
Acciones
Multiattack
The salbenist makes two attacks, using Alchemist's Fire, Levin Shell, or Thunderstone in any combination.
Alchemist's Fire (Quartz)
Dexterity Saving Throw: DC 14, range 40 ft., each creature in a 10-foot Sphere. Failure: 5 (2d4) Fire damage at the target is burning.
Levin Shell (Nut Shells)
Dexterity Saving Throw: DC 14, range 40 ft., one target. Failure: 7 (2d6) Lightning damage and Disadvantage on Dexterity saving throws until the end of the fulminare's next turn. Success or Failure: The ground within 10 feet of the target becomes Difficult Terrain.
Thunderstone (Saltpeter)
Constitution Saving Throw: DC 14, range 40 ft., one target. Failure: 7 (2d6) [Roll d6: 1 Cold, 2 Lightning, 3 Necrotic, 4 Psychic, 5 Radiant, 6 Force] damage and Deafened until the end of the fulminaire's next turn. Creatures Deafened this way have Disadvantage on Initiative rolls.
Catalyze (Bonus Action)
The fulminaire makes an Alchemical Item it knows how to create.