Githzerai Psion
Monster Manual (2025) p. 137
- Tamaño
- Mediano
- Tipo
- aberration (gith)
- Alineamiento
- legal neutral
- CA
- 18
- Iniciativa
- 8
- Puntos de golpe
- 169 (26d8+52)
- Velocidad
- walk 40 ft., fly 40 ft. (hover)
- Salvaciones
- Str +5, Wis +8, Dex +8, Int +8
- Habilidades
- Insight +8, Arcana +8, Perception +8
- Percepción pasiva
- 18
- Idiomas
- Common, Gith
- Desafío
- 12
- Linaje
- Githzerai
- Entorno
- planar (limbo)
Rasgos
Proficiency Bonus
+4
Treasure
Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Acciones
Multiattack
The githzerai makes three Psychic Warp attacks.
Psychic Warp
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 120 ft. Hit: 26 (4d10 + 4) Psychic damage, and the target has the githzerai's choice of (A) the Charmed condition until the start of the githzerai's next turn or (B) the Prone condition, provided the target is a Large or smaller creature.
Spellcasting
The githzerai casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
- At will: Mage Hand (the hand is Invisible)
- 1/day each: Plane Shift, See Invisibility
Reacciones
Psionic Defense
The githzerai casts Feather Fall or Shield in response to the spell's trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
Conjuros
Mage Hand [5.5e], Plane Shift [5.5e], See Invisibility [5.5e], Feather Fall [5.5e], Shield [5.5e]
Otros datos
description
Githzerai are gaunt, humanlike beings, physically identical to githyanki. They share a history with githyanki as creatures physically and psychically transformed by mind flayers (see the "Githyanki" section). Githzerai know that in body and mind, their species was manipulated by their former illithid oppressors. Rather than giving in to this programming, githzerai follow the teachings of their first leader, Zerthimon, and reshape their minds and bodies to find peace. Githzerai psychically create serene, hidden sanctuaries in chaotic reaches of the multiverse. Most of these redoubts drift through the chaotic plane of Limbo, but githzerai conclaves can also be found in the Abyss, the Elemental Chaos, and the Feywild. Githzerai create these cloisters to hone their psionic abilities, to gain insights from the multiverse, and to avoid githyanki and mind flayers.
Adventures with Gith: Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures featuring these age-old rivals.
Gith Conflicts:
| 1d8 | The Characters Are... |
|---|---|
| 1 | Called on to deliver a message or mysterious parcel to or from Vlaakith the Lich Queen. |
| 2 | Encouraged by a disguised intellect devourer to seek out an elusive gith leader. |
| 3 | Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary. |
| 4 | Entrusted with renewing or disrupting the githyanki's alliance with red dragons. |
| 5 | Invited to hunt illithids with githyanki. |
| 6 | Pressed to uncover a gith spy in a planar community or on a spelljamming ship. |
| 7 | Sent on a quest to discover the last known location of the hero Gith or Zerthimon. |
| 8 | Tasked with returning the blade of a fallen githyanki knight to the knight's people. |
Githzerai Psion: These powerful psions oversee githzerai sanctuaries, study enigmatic planar events, and lead rrakkma—hostile forays into mind flayer colonies to slay illithids and uncover secrets of how the ancient gith were transformed.