Githzerai Zerth

Monster Manual (2025) p. 137

Tamaño
Mediano
Tipo
aberration (gith)
Alineamiento
legal neutral
CA
17
Iniciativa
7
Puntos de golpe
84 (13d8+26)
Velocidad
walk 40 ft.
Salvaciones
Str +4, Wis +6, Dex +7, Int +6
Habilidades
Insight +6, Arcana +6, Perception +6
Percepción pasiva
16
Idiomas
Common, Gith
Desafío
6
Linaje
Githzerai
Entorno
planar (limbo)
FUE
13
+1
DES
18
+4
CON
15
+2
INT
16
+3
SAB
17
+3
CAR
12
+1

Rasgos

Proficiency Bonus

+3

Treasure

Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Acciones

Multiattack

The githzerai makes two Psi Strike attacks.

Psi Strike

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 13 (3d8) Psychic damage.

Spellcasting

The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 14):

  • At will: Mage Hand (the hand is Invisible)
  • 1/day each: Phantasmal Killer (level 6 version), Plane Shift, See Invisibility

Psi-Powered Leap (2/Day) (Bonus Action)

The githzerai casts Jump, requiring no spell components and using the same spellcasting ability as Spellcasting.

recharge

2/DAY

Reacciones

Psionic Defense (2/Day)

The githzerai casts Feather Fall or Shield in response to the spell's trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.

recharge

2/DAY

Conjuros

Mage Hand [5.5e], Phantasmal Killer [5.5e], Plane Shift [5.5e], See Invisibility [5.5e], Jump [5.5e], Feather Fall [5.5e], Shield [5.5e]

Otros datos

description

Githzerai are gaunt, humanlike beings, physically identical to githyanki. They share a history with githyanki as creatures physically and psychically transformed by mind flayers (see the "Githyanki" section). Githzerai know that in body and mind, their species was manipulated by their former illithid oppressors. Rather than giving in to this programming, githzerai follow the teachings of their first leader, Zerthimon, and reshape their minds and bodies to find peace. Githzerai psychically create serene, hidden sanctuaries in chaotic reaches of the multiverse. Most of these redoubts drift through the chaotic plane of Limbo, but githzerai conclaves can also be found in the Abyss, the Elemental Chaos, and the Feywild. Githzerai create these cloisters to hone their psionic abilities, to gain insights from the multiverse, and to avoid githyanki and mind flayers.

Adventures with Gith: Characters might be drawn into conflicts involving githzerai and githyanki in various ways. Roll on or choose a result from the Gith Conflicts table to inspire adventures featuring these age-old rivals.

Gith Conflicts:

1d8The Characters Are...
1Called on to deliver a message or mysterious parcel to or from Vlaakith the Lich Queen.
2Encouraged by a disguised intellect devourer to seek out an elusive gith leader.
3Entreated to aid githzerai fleeing the githyanki who destroyed their sanctuary.
4Entrusted with renewing or disrupting the githyanki's alliance with red dragons.
5Invited to hunt illithids with githyanki.
6Pressed to uncover a gith spy in a planar community or on a spelljamming ship.
7Sent on a quest to discover the last known location of the hero Gith or Zerthimon.
8Tasked with returning the blade of a fallen githyanki knight to the knight's people.

Githzerai Zerth: Githzerai zerths embody the discipline espoused by their first leader, Zerthimon. Their psionic control aids them in protecting their people and traveling the planes of existence without fear of being followed by githyanki or mind flayer foes.