Gnoll Pack Lord

Monster Manual (2025) p. 140

Tamaño
Mediano
Tipo
fiend
Alineamiento
caótico malvado
CA
15
Iniciativa
4
Puntos de golpe
49 (9d8+9)
Velocidad
walk 30 ft.
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Gnoll
Desafío
2
Linaje
Gnoll
Entorno
desert, forest, grassland, hill
FUE
16
+3
DES
14
+2
CON
13
+1
INT
8
−1
SAB
11
+0
CAR
9
−1

Rasgos

Proficiency Bonus

+2

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Acciones

Multiattack

The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.

Bone Whip

Melee Attack Roll: +5, reach 10 ft. Hit: 8 (2d4 + 3) Slashing damage.

Bone Javelin

Ranged Attack Roll: +5, range 30/120 ft. Hit: 7 (1d8 + 3) Piercing damage.

Incite Rampage (Recharge 5-6)

The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.

recharge

D5

Rampage (2/Day) (Bonus Action)

Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.

recharge

2/DAY

Otros datos

description

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.

Gnoll Pack Lord: Rising above other gnolls with their viciousness and physical prowess, gnoll pack lords terrorize weaker gnolls into their service. These brutes drive other gnolls to acts of great violence, then claim the best of their servants' spoils.