Goblin Boss

Monster Manual (2025) p. 143

Tamaño
Pequeño
Tipo
fey (goblinoid)
Alineamiento
caótico neutral
CA
17
Iniciativa
2
Puntos de golpe
21 (6d6)
Velocidad
walk 30 ft.
Habilidades
Stealth +6
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Idiomas
Common, Goblin
Desafío
1
Linaje
Goblin
Entorno
forest, grassland, hill, planar (acheron), planar (feywild), underdark
FUE
10
+0
DES
15
+2
CON
10
+0
INT
10
+0
SAB
8
−1
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Gear

Chain Shirt, Scimitar, Shield, Shortbow

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Acciones

Multiattack

The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow

Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Nimble Escape (Bonus Action)

The goblin takes the Disengage or Hide action.

Reacciones

Redirect Attack

Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Otros datos

description

Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots. Goblins obey those who accomplish the wildest plans. Such leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing their destructiveness toward banditry, sabotage, or war. The deity Maglubiyet claims to be the god of goblins, hobgoblins, and bugbears, and on the Infinite Battlefield of Acheron, the deity commands innumerable goblinoid legions. In ages long past, Maglubiyet witnessed the destructive propensity of goblinoids and relocated a population of them from the Feywild to his realm on the Outer Planes. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god's conquest.

Goblin Boss: Goblin bosses are often the most imaginative, disruptive, or forceful goblins. Through a combination of luck, cowardice, and callousness, these leaders avoid harm at the expense of their followers.