Grimlock
Monster Manual (2025) p. 160
- Tamaño
- Mediano
- Tipo
- aberration
- Alineamiento
- neutral malvado
- CA
- 11
- Iniciativa
- 1
- Puntos de golpe
- 11 (2d8+2)
- Velocidad
- walk 30 ft., climb 30 ft.
- Habilidades
- Stealth +5, Athletics +5, Perception +3
- Sentidos
- blindsight 30 ft.
- Percepción pasiva
- 13
- Desafío
- 1/4
- Entorno
- underdark
Rasgos
Proficiency Bonus
+2
Acciones
Bone Cudgel
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.
Otros datos
description
Grimlocks are victims of biological manipulation by mind flayers. To create grimlocks, illithids capture Humanoids, expose them to strange forms of Underdark radiation, and implant new directives into their brains. The process of creating a grimlock rends the creature's mind such that no semblance of the individual's former personality remains. Grimlocks have shallow depressions rather than eyes. A sixth sense allows grimlocks to perceive their surroundings. Psychic energies from their transformations linger in grimlocks' bodies, and they channel these eerie forces into their attacks. Roll on or choose a result from the Grimlock Tasks table to inspire how grimlocks serve illithids.
Grimlock Tasks:
| 1d4 | The Grimlock Serves Mind Flayers By... |
|---|---|
| 1 | Carving caves to serve as illithid outposts. |
| 2 | Hiding the threat of mind flayers beneath fake, purposefully crude dwellings. |
| 3 | Pretending to be helpful and luring travelers into false senses of security. |
| 4 | Raiding surface communities and tempting other creatures to pursue it into illithid traps. |