Guard

Monster Manual (2025) p. 162

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral
CA
16
Iniciativa
1
Puntos de golpe
11 (2d8+2)
Velocidad
walk 30 ft.
Habilidades
Perception +2
Percepción pasiva
12
Idiomas
Common
Desafío
1/8
Linaje
Guard
Entorno
any
FUE
13
+1
DES
12
+1
CON
12
+1
INT
10
+0
SAB
11
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Gear

Chain Shirt, Shield, Spear

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Acciones

Spear

Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

Otros datos

description

Guards protect people, places, and things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation doesn't match the danger they face.

Guard: Guards are perceptive, but most have little martial training. They might be bouncers, lookouts, members of a city watch, or other keen-eyed warriors.