Guard Captain
Monster Manual (2025) p. 162
- Tamaño
- Pequeño
- Tipo
- humanoid
- Alineamiento
- neutral
- CA
- 18
- Iniciativa
- 4
- Puntos de golpe
- 75 (10d8+30)
- Velocidad
- walk 30 ft.
- Habilidades
- Athletics +6, Perception +4
- Percepción pasiva
- 14
- Idiomas
- Common
- Desafío
- 4
- Linaje
- Guard
- Entorno
- any
Rasgos
Proficiency Bonus
+2
Gear
Breastplate, Javelins (6), Longsword, Shield
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Size
Small, Medium
Acciones
Multiattack
The guard makes two attacks, using Javelin or Longsword in any combination.
Javelin
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Longsword
Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.
Otros datos
description
Guards protect people, places, and things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation doesn't match the danger they face.
Guard Captain: Guard captains often have ample professional experience. They might be accomplished bodyguards, protectors of magic treasures, veteran watch members, or similar wardens.