Guard Captain

Monster Manual (2025) p. 162

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral
CA
18
Iniciativa
4
Puntos de golpe
75 (10d8+30)
Velocidad
walk 30 ft.
Habilidades
Athletics +6, Perception +4
Percepción pasiva
14
Idiomas
Common
Desafío
4
Linaje
Guard
Entorno
any
FUE
18
+4
DES
14
+2
CON
16
+3
INT
12
+1
SAB
14
+2
CAR
13
+1

Rasgos

Proficiency Bonus

+2

Gear

Breastplate, Javelins (6), Longsword, Shield

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Acciones

Multiattack

The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword

Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Otros datos

description

Guards protect people, places, and things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation doesn't match the danger they face.

Guard Captain: Guard captains often have ample professional experience. They might be accomplished bodyguards, protectors of magic treasures, veteran watch members, or similar wardens.