Manticore

Monster Manual (2025) p. 202

Tamaño
Grande
Tipo
monstrosity
Alineamiento
legal malvado
CA
14
Iniciativa
3
Puntos de golpe
68 (8d10+24)
Velocidad
walk 30 ft., fly 50 ft.
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Common
Desafío
3
Entorno
arctic, coastal, grassland, hill, mountain
FUE
17
+3
DES
16
+3
CON
17
+3
INT
7
−2
SAB
12
+1
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Acciones

Multiattack

The manticore makes three attacks, using Rend or Tail Spike in any combination.

Rend

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Tail Spike

Ranged Attack Roll: +5, range 100/200 ft. Hit: 7 (1d8 + 3) Piercing damage.

Otros datos

description

With lionlike claws, leathery wings, and broad jaws filled with rows of sharp teeth, manticores ambush travelers from above and devour them. Manticores crave the taste of humans, but lacking their favored prey, they eagerly consume other peoples and livestock. Manticores have tails bristling with detachable spikes. These monsters launch their tail spikes at their prey, skewering those on the ground or knocking flying creatures from the air. Despite their ravenous tendencies, manticores enjoy speaking with those they're about to devour. Sometimes they make agreements with their prey. Roll on or choose a result from the Manticore Negotiations table to inspire what a manticore might offer in exchange for a more tempting meal.

Manticore Negotiations:

1d8The Manticore Agrees To...
1Attack a particular foe.
2Create a distraction.
3Give up a captive or corpse.
4Let a group navigate its territory unharmed.
5Let someone pretend to slay it in battle.
6Scare or threaten someone.
7Serve a creature as a steed until the sun sets.
8Try to locate something from its vantage point in the sky.