Merfolk Skirmisher
Monster Manual (2025) p. 209
- Tamaño
- Mediano
- Tipo
- elemental
- Alineamiento
- neutral
- CA
- 11
- Iniciativa
- 1
- Puntos de golpe
- 11 (2d8+2)
- Velocidad
- walk 10 ft., swim 40 ft.
- Percepción pasiva
- 12
- Idiomas
- Common, Primordial (Aquan)
- Desafío
- 1/8
- Linaje
- Merfolk
- Entorno
- coastal, underwater
Rasgos
Proficiency Bonus
+2
Treasure
Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.
Amphibious
The merfolk can breathe air and water.
Acciones
Ocean Spear
Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.
Otros datos
description
Beneath the waves dwell merfolk, mysterious creatures that merge the features of humans and sea creatures. Some are curious about land dwellers, while others view them with suspicion.
Merfolk Skirmisher: Merfolk skirmishers defend their homes from aquatic monsters and invaders from the surface.