Merfolk Skirmisher

Monster Manual (2025) p. 209

Tamaño
Mediano
Tipo
elemental
Alineamiento
neutral
CA
11
Iniciativa
1
Puntos de golpe
11 (2d8+2)
Velocidad
walk 10 ft., swim 40 ft.
Percepción pasiva
12
Idiomas
Common, Primordial (Aquan)
Desafío
1/8
Linaje
Merfolk
Entorno
coastal, underwater
FUE
10
+0
DES
13
+1
CON
12
+1
INT
11
+0
SAB
14
+2
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Amphibious

The merfolk can breathe air and water.

Acciones

Ocean Spear

Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.

Otros datos

description

Beneath the waves dwell merfolk, mysterious creatures that merge the features of humans and sea creatures. Some are curious about land dwellers, while others view them with suspicion.

Merfolk Skirmisher: Merfolk skirmishers defend their homes from aquatic monsters and invaders from the surface.