Otherworldly Steed
Player's Handbook (2024) p. 273
- Tamaño
- Grande
- Tipo
- varies
- Alineamiento
- neutral
- CA
- 12
- Puntos de golpe
- 7
- Velocidad
- walk 60 ft., fly 60 ft.(requires level 4+ spell)
- Percepción pasiva
- 11
- Idiomas
- telepathy 1 mile (works only with you)
- Desafío
- 0
Rasgos
Proficiency Bonus
equals your Proficiency Bonus
Armor Class
10 + 1 per spell level
Type
Choose: celestial, fey, fiend
Hit Points
5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level)
Life Bond
When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
Acciones
Otherworldly Slam
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + the spell's level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
Fell Glare (Fiend Only; Recharges after a Long Rest) (Bonus Action)
Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
recharge
LONG
Fey Step (Fey Only; Recharges after a Long Rest) (Bonus Action)
The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
recharge
LONG
Healing Touch (Celestial Only; Recharges after a Long Rest) (Bonus Action)
One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + the spell's level.
recharge
LONG