Pit Fiend

Monster Manual (2025) p. 243

Tamaño
Grande
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
21
Iniciativa
14
Puntos de golpe
337 (27d10+189)
Velocidad
walk 30 ft., fly 60 ft.
Salvaciones
Wis +10, Dex +8
Habilidades
Persuasion +19, Perception +10
Resistencias
cold
Inmunidades
fire, poison
Inmunidad a estados
poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
20
Idiomas
Infernal; telepathy 120 ft.
Desafío
20
Entorno
planar (nine hells)
FUE
26
+8
DES
14
+2
CON
24
+7
INT
22
+6
SAB
18
+4
CAR
24
+7

Rasgos

Proficiency Bonus

+6

Treasure

Relics: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Diabolical Restoration

If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura

The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend's aura for 24 hours.

Legendary Resistance (4/Day)

If the pit fiend fails a saving throw, it can choose to succeed instead.

recharge

4/DAY

Magic Resistance

The pit fiend has Advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite

Melee Attack Roll: +14, reach 10 ft. Hit: 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can't regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw

Melee Attack Roll: +14, reach 10 ft. Hit: 26 (4d8 + 8) Necrotic damage.

Fiery Mace

Melee Attack Roll: +14, reach 10 ft. Hit: 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.

Hellfire Spellcasting (Recharge 4-6)

The pit fiend casts Fireball (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one Fireball with Hold Monster (level 7 version) or Wall of Fire.

recharge

D4

Otros datos

description

Masterminds of the Nine Hells and generals of infernal legions, pit fiends seek conquests across the planes of existence. More than warmongers, these diabolical tyrants concoct intricate plots that play out among fiendish battlefields, infernal politics, and mortal conspiracies. Pit fiends are the nobility of the Nine Hells, and many rule Lower Planar fiefdoms, doomed mortal worlds, and other infernal redoubts. Most serve archdevils of the Nine Hells as they pursue their own ambitions. Ranks of lesser devils obey pit fiends, but these cunning tyrants remain on guard against betrayal from their servants. Smoldering with the evil of the Nine Hells, pit fiends strike fear in creatures with their mere presence. Despite their size and incredible physical and magical might, pit fiends are as likely to try to corrupt foes as they are to destroy them outright. Pit fiends' arrogance can lead them to underestimate mortal foes—a failing that can lead to their downfall.