Quasit

Monster Manual (2025) p. 252,

Tamaño
Diminuto
Tipo
fiend (demon)
Alineamiento
caótico malvado
CA
13
Iniciativa
3
Puntos de golpe
25 (10d4)
Velocidad
walk 40 ft.
Habilidades
Stealth +5
Resistencias
cold, fire, lightning
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
10
Idiomas
Abyssal, Common
Desafío
1
Entorno
planar (abyss)
FUE
5
−3
DES
17
+3
CON
10
+0
INT
7
−2
SAB
10
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Magic Resistance

The quasit has Advantage on saving throws against spells and other magical effects.

Acciones

Rend

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.

Scare (1/Day)

Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

recharge

1/DAY

Shape-Shift

The quasit shape-shifts to resemble a bat (Speed 10 ft., fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Invisibility

The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

  • At will: Invisibility

Conjuros

Invisibility [5.5e]

Otros datos

description

Tirelessly destructive, quasits sow discord through nasty pranks, sabotage, and ambushes. These tiny demons use chaos and violence to terrorize others. By shape-shifting into harmless but ill-omened creatures or by turning invisible, quasits sneak into places where they spy for villainous masters or set vicious traps. Quasits delight in hiding in dark places and—when least expected—bursting forth to slash foes with their poisoned claws. Quasits are usually overlooked and underestimated by other demons. This drives them to prove themselves through cruel acts or by seeking paths to the Material Plane. Among mortals, quasits sow senseless chaos, and they might find kindred evil spirits among violent cultists and magic-users.