Questing Knight

Monster Manual (2025) p. 184

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral
CA
18
Iniciativa
7
Puntos de golpe
202 (27d8+81)
Velocidad
walk 30 ft.
Salvaciones
Str +9, Wis +5, Con +7, Cha +8
Habilidades
Persuasion +8, Athletics +9, Perception +5
Inmunidad a estados
charmed, frightened
Percepción pasiva
15
Idiomas
Common plus one other language
Desafío
12
Linaje
Knight
Entorno
any
FUE
20
+5
DES
16
+3
CON
16
+3
INT
11
+0
SAB
12
+1
CAR
18
+4

Rasgos

Proficiency Bonus

+4

Gear

Greatsword, Longbow, Plate Armor

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Aura of Bravery

Creatures of the knight's choice in a 30-foot Emanation originating from it have Immunity to the Charmed and Frightened conditions while there.

Acciones

Multiattack

The knight makes three attacks, using Greatsword or Longbow in any combination.

Greatsword

Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 22 (5d8) Radiant damage.

Longbow

Ranged Attack Roll: +7, range 150/600 ft. Hit: 12 (2d8 + 3) Piercing damage plus 22 (5d8) Radiant damage.

Spellcasting

The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

  • 1/day each: Daylight, Dispel Evil and Good, Greater Restoration, Phantom Steed

Conjuros

Daylight [5.5e], Dispel Evil and Good [5.5e], Greater Restoration [5.5e], Phantom Steed [5.5e]

Otros datos

description

Knights are skilled warriors trained for war and tested in battle. Many serve the rulers of a realm, a religion, or an order devoted to a cause.

Questing Knight: Questing knights travel in pursuit of a cause, such as slaying a villain, defeating a monster, recovering an Artifact, or restoring their lost honor.