Salamander Inferno Master
Monster Manual (2025) p. 267
- Tamaño
- Grande
- Tipo
- elemental
- Alineamiento
- neutral malvado
- CA
- 18
- Iniciativa
- 8
- Puntos de golpe
- 256 (27d10+108)
- Velocidad
- walk 40 ft., climb 40 ft.
- Salvaciones
- Wis +5, Dex +8
- Inmunidades
- fire
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 10
- Idiomas
- Primordial (Ignan)
- Desafío
- 15
- Linaje
- Salamander
- Entorno
- planar (elemental plane of fire), underdark
Rasgos
Proficiency Bonus
+5
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Fire Aura
At the end of each of the salamander's turns, each creature of the salamander's choice in a 10-foot Emanation originating from the salamander takes 10 (3d6) Fire damage.
Magic Resistance
The salamander has Advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The salamander makes two Flame Trident attacks.
Flame Trident
Melee or Ranged Attack Roll: +12, reach 5 ft. or range 30/90 ft. Hit: 16 (2d8 + 7) Piercing damage plus 14 (4d6) Fire damage. Hit or Miss: The trident magically returns to the salamander's hand immediately after a ranged attack.
Inferno Blast (Recharge 5-6)
Dexterity Saving Throw: DC 18, each creature in a 30-foot-radius Sphere centered on a point the salamander can see within 120 feet. Failure: 35 (10d6) Fire damage, and the target starts burning, taking 5 (1d10) Fire damage at the start of each of its turns instead of the normal burning damage. The target gains 1 Exhaustion level whenever it takes this burning damage. Success: Half damage only.
recharge
D5
Blazing Movement (Bonus Action)
The salamander moves up to its Speed without provoking Opportunity Attacks. During this movement, fire fills a 5-foot Emanation originating from the salamander. When the Emanation enters a creature's space, that creature takes 7 (2d6) Fire damage. A creature can take this damage only once per turn.
Otros datos
description
Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and melting things, seeing fleeting beauty and striking nuances in blazes consuming different fuels—ancient forests, artistic masterpieces, or living creatures. To salamanders, those that can't endure their flames are nothing but ashes in disguise. They harbor malice toward few creatures, but they consider creating remarkable flames more important than the pain and loss their fires cause. Salamanders are typically content to dwell on the Elemental Plane of Fire, creating strange, temporary art amid the flames. Some travel to other planes of existence and worlds to experience the flames of other realms or create conflagrations of unprecedented scale.
Salamander Inferno Master: Salamander inferno masters are ancient connoisseurs of flames and often inhabit places with unique scorching properties. They gather communes of apprentices who learn fiery techniques while helping their mentors accomplish great works. Inferno masters have ambitious goals, such as causing massive volcanic eruptions, opening portals to burning planes, destroying Artifacts, or burning all instances of something from the multiverse.