Satyr Revelmaster

Monster Manual (2025) p. 268

Tamaño
Mediano
Tipo
fey
Alineamiento
caótico neutral
CA
17
Iniciativa
7
Puntos de golpe
82 (15d8+15)
Velocidad
walk 40 ft.
Salvaciones
Wis +5, Dex +7
Habilidades
Performance +9, Acrobatics +7, Perception +5
Percepción pasiva
15
Idiomas
Common, Elvish, Sylvan
Desafío
6
Linaje
Satyr
Entorno
forest, planar (feywild)
FUE
12
+1
DES
18
+4
CON
12
+1
INT
12
+1
SAB
14
+2
CAR
17
+3

Rasgos

Proficiency Bonus

+3

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Magic Resistance

The satyr has Advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The satyr makes three Prance attacks.

Prance

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the target has the Charmed condition until the start of the satyr's next turn.

Fey Melody (Recharge 4-6)

The satyr conjures a charming or frightening song. Wisdom Saving Throw: DC 14, each enemy in a 60-foot Emanation originating from the satyr. Failure: The target is subjected to the song's effect:

Charming: The target has the Charmed condition for 1 minute. While Charmed, the target has the Incapacitated condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage. Frightening: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.

recharge

D4

Otros datos

description

Satyrs embody the untamed joys of the wilderness. They indulge in sprees of merrymaking—eating, drinking, performing, fighting, and frolicking.

Satyr Revelmaster: Satyr revelmasters use magical music to change the moods of other creatures. They do so to keep their celebrations exciting and to ward off foes.