Scout Captain

Monster Manual (2025) p. 270

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral
CA
15
Iniciativa
5
Puntos de golpe
66 (12d8+12)
Velocidad
walk 30 ft., climb 30 ft.
Salvaciones
Dex +5, Int +4
Habilidades
Survival +6, Stealth +7, Perception +6
Percepción pasiva
16
Idiomas
Common plus one other language
Desafío
3
Linaje
Scout
Entorno
any
FUE
11
+0
DES
16
+3
CON
12
+1
INT
14
+2
SAB
15
+2
CAR
11
+0

Rasgos

Proficiency Bonus

+2

Gear

Longbow, Shortsword, Studded Leather Armor

Treasure

Implements: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Acciones

Multiattack

The scout makes two attacks, using Shortsword or Longbow in any combination.

Shortsword

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.

Longbow

Ranged Attack Roll: +5, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage, plus 10 (3d6) Piercing damage if the attack was made with Advantage.

Aim (Bonus Action)

The scout has Advantage on the next attack roll it makes during the current turn.

Reacciones

Uncanny Dodge

Trigger: The scout is hit by an attack roll. Response: The scout halves the damage (round down) it takes from that attack.

Otros datos

description

Scouts are warriors of the wilderness, trained in hunting and tracking. They might be explorers or trappers, or they could perform more martial roles as archers, bounty hunters, or outriders.

Scout Captain: Scout captains are experienced explorers and sharpshooters. They might lead bands of other scouts or disappear into the wilds alone for months at a time.