Skeleton

Monster Manual (2025) p. 282,

Tamaño
Mediano
Tipo
undead
Alineamiento
legal malvado
CA
14
Iniciativa
3
Puntos de golpe
13 (2d8+4)
Velocidad
walk 30 ft.
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Idiomas
understands Common plus one other language but can't speak
Desafío
1/4
Linaje
Skeleton
Entorno
planar (shadowfell), underdark, urban
FUE
10
+0
DES
16
+3
CON
15
+2
INT
6
−2
SAB
8
−1
CAR
5
−3

Rasgos

Proficiency Bonus

+2

Gear

Shortbow, Shortsword

Acciones

Shortsword

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.

Shortbow

Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage.

Otros datos

description

Skeletons rise at the summons of necromancers and foul spirits. Whether they're the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected skeletons behave.

Skeleton Pantomimes:

1d6Left to Its Own Devices, the Skeleton...
1Delivers meal salvers or ages-old correspondence to the crypt of its dead master.
2Endlessly trains in battle with other skeletons, despite being hacked to animate splinters.
3Mimics ways it entertained itself in life, such as acting, dancing, or reading.
4Performs a familiar task, such as cleaning, cooking, mining, or praying.
5Repeats its final moments of life.
6Stands guard at the post it protected in life.

Skeleton: Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they aren't capable of creating plans of their own, they avoid obvious barriers and self-destructive situations.