Spirit Animal

Zamanora: Ballad of the Witch p. 95 (Homebrew)

Tipo
fey (spirit)
Alineamiento
neutral
CA
14
Puntos de golpe
20 (5d8)
Velocidad
walk 40 ft. (Land), fly 60 ft. (Sky), swim 60 ft. (Water)
Salvaciones
Str +2, Dex +2, Con +2, Int -1, Wis +2, Cha +0
Resistencias
Bludgeoning, Piercing, and Slashing
Inmunidades
Necrotic, Poison, Radiant; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Inmunidad a estados
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Sentidos
Darkvision 60 ft., Passive Perception 12
Percepción pasiva
12
Idiomas
Understands the languages you know
Desafío
0
FUE
14
+2
DES
14
+2
CON
15
+2
INT
8
−1
SAB
14
+2
CAR
11
+0

Rasgos

Proficiency Bonus

PB equals your Proficiency Bonus

Hit Points

4 + 4 x your ranger level. The spirit has a number of Hit Dice equal to your Ranger Level.

Armor Class

13 + Your Wisdom modifier.

Luminous Movement

The spirit can move through other creatures and objects as if they were Difficult Terrain. When it ends its movement in another creature's space, that creature must succeed on a Constitution saving throw against your spell save DC or become Blinded. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Spiritual Bond

Add your Proficiency Bonus to any ability check or saving throw the spirit makes.

Acciones

Strike (Land or Sea)

Melee Weapon Attack: Bonus equals your spell attack modifier, reach 5 ft., onetarget. Hit: 1d8 + 2 plus your Wisdom modifier Radiant damage.

Shred (Sky)

Melee Weapon Attack: Bonus equal your spell attack modifier, reach 5 ft., one target. Hit: 1d6 + 2 plus your Wisdom modifier Radiant damage.

Otros datos

description