Tough Boss
Monster Manual (2025) p. 307
- Tamaño
- Pequeño
- Tipo
- humanoid
- Alineamiento
- neutral
- CA
- 16
- Iniciativa
- 2
- Puntos de golpe
- 82 (11d8+33)
- Velocidad
- walk 30 ft.
- Salvaciones
- Str +5, Con +5, Cha +2
- Percepción pasiva
- 10
- Idiomas
- Common plus one other language
- Desafío
- 4
- Linaje
- Tough
- Entorno
- any
Rasgos
Proficiency Bonus
+2
Gear
Chain Mail, Heavy Crossbow, Warhammer
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Size
Small, Medium
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Acciones
Multiattack
The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer
Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow
Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
Otros datos
description
Bodyguards, belligerents, and laborers, toughs rely on their physical strength to intimidate foes. They might be brawny criminals, rowdy tavern goers, seasoned workers, or anyone who uses their muscle to get what they want.
Tough Boss: Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands.