Tough Boss

Monster Manual (2025) p. 307

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral
CA
16
Iniciativa
2
Puntos de golpe
82 (11d8+33)
Velocidad
walk 30 ft.
Salvaciones
Str +5, Con +5, Cha +2
Percepción pasiva
10
Idiomas
Common plus one other language
Desafío
4
Linaje
Tough
Entorno
any
FUE
17
+3
DES
14
+2
CON
16
+3
INT
11
+0
SAB
10
+0
CAR
11
+0

Rasgos

Proficiency Bonus

+2

Gear

Chain Mail, Heavy Crossbow, Warhammer

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.

Size

Small, Medium

Pack Tactics

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Acciones

Multiattack

The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer

Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow

Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

Otros datos

description

Bodyguards, belligerents, and laborers, toughs rely on their physical strength to intimidate foes. They might be brawny criminals, rowdy tavern goers, seasoned workers, or anyone who uses their muscle to get what they want.

Tough Boss: Tough bosses leverage their street smarts, brawling prowess, and reputation to compel others to follow their demands.