Treant

Monster Manual (2025) p. 308

Tamaño
Enorme
Tipo
plant
Alineamiento
caótico bueno
CA
16
Iniciativa
3
Puntos de golpe
138 (12d12+60)
Velocidad
walk 30 ft.
Resistencias
bludgeoning, piercing
Percepción pasiva
13
Idiomas
Common, Druidic, Elvish, Sylvan
Desafío
9
Entorno
forest
FUE
23
+6
DES
8
−1
CON
21
+5
INT
12
+1
SAB
16
+3
CAR
12
+1

Rasgos

Proficiency Bonus

+4

Siege Monster

The treant deals double damage to objects and structures.

Acciones

Multiattack

The treant makes two Slam attacks.

Slam

Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.

Hail of Bark

Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.

Animate Trees (1/Day)

The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

recharge

1/DAY

Otros datos

description

Ancient inhabitants of the forest, treants are gigantic, animate trees with wizened faces. Most have lived for centuries and know secrets of the natural world. They avoid becoming embroiled in the conflicts of shorter-lived creatures, but they're protective of their forest homes. If roused to anger, treants can animate trees to aid them. Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets table to inspire what mysteries a treant protects.

Treant Secrets:

1d6The Treant Is...
1Blessed by a god and grows magic fruit.
2Growing atop the entrance to a dungeon or portal to the Feywild.
3Home to a community of pixies or sprites.
4The last lore keeper of lost druidic knowledge.
5Rooted on a hero's burial mound and animates trees that look like questing knights.
6Scarred by a fire and holds the bones of the arsonist who started it in a hollow.