Vampire Familiar

Monster Manual (2025) p. 314

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
neutral malvado
CA
15
Iniciativa
5
Puntos de golpe
65 (10d8+20)
Velocidad
walk 30 ft., climb 30 ft.
Salvaciones
Wis +2, Dex +5
Habilidades
Persuasion +4, Stealth +7, Perception +4
Resistencias
necrotic
Inmunidad a estados
charmed (except from its vampire master)
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common plus one other language
Desafío
3
Linaje
Vampire
Entorno
underdark, urban
FUE
17
+3
DES
16
+3
CON
15
+2
INT
10
+0
SAB
10
+0
CAR
14
+2

Rasgos

Proficiency Bonus

+2

Gear

Daggers (10)

Treasure

Any: The monster's treasure hoard can include monetary treasure and any kinds of magic items.

Size

Small, Medium

Vampiric Connection

While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Acciones

Multiattack

The familiar makes two Umbral Dagger attacks.

Umbral Dagger

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Deathless Agility (Bonus Action)

The familiar takes the Dash or Disengage action.

Otros datos

description

Vampires disguise their accursed, immortal natures, passing as mortals to feed on the blood of the living. While the youngest vampires might be little more than bloodthirsty servants of their creators, the eldest possess incredible cunning and control over supernatural forces of the night. Undead vampires lie dormant during the day, retreating to resting places hidden from foes and the sun's searing rays. Roll on or choose a result from the Vampire Resting Places table to inspire a vampire's grim sanctuary.

Vampire Resting Places:

1d6The Vampire's Resting Place Is...
1Among the roots of a dead tree.
2At the bottom of a stagnant pool.
3A coffin filled with grave dirt.
4A large pot full of blood or vinegar.
5A space accessible only by shape-shifting.
6Within a statue or suit of armor.

Vampire Familiar: Vampire familiars are living people who serve vampires, either willingly or due to coercion by their deathless masters. They channel deathly energy through their weapons, incapacitating unsuspecting targets and leaving their victims as helpless prey for their vampire masters. Many vampire familiars aspire to eventually become vampires, while others are magically charmed or serve as part of some terrible bargain. In each case, these vampire servants show signs of their vampiric corruption, such as corpse-like complexions, uncanny reflexes, and evidence of their masters' repeated feedings. A vampire familiar loses its supernatural abilities and returns to its original Humanoid state if its vampire master is destroyed.