Warhorse Skeleton

Monster Manual (2025) p. 282

Tamaño
Grande
Tipo
undead
Alineamiento
legal malvado
CA
13
Iniciativa
1
Puntos de golpe
22 (3d10+6)
Velocidad
walk 60 ft.
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
9
Desafío
1/2
Linaje
Skeleton
Entorno
planar (shadowfell), underdark, urban
FUE
18
+4
DES
12
+1
CON
15
+2
INT
2
−4
SAB
8
−1
CAR
5
−3

Rasgos

Proficiency Bonus

+2

Acciones

Hooves

Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Otros datos

description

Skeletons rise at the summons of necromancers and foul spirits. Whether they're the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected skeletons behave.

Skeleton Pantomimes:

1d6Left to Its Own Devices, the Skeleton...
1Delivers meal salvers or ages-old correspondence to the crypt of its dead master.
2Endlessly trains in battle with other skeletons, despite being hacked to animate splinters.
3Mimics ways it entertained itself in life, such as acting, dancing, or reading.
4Performs a familiar task, such as cleaning, cooking, mining, or praying.
5Repeats its final moments of life.
6Stands guard at the post it protected in life.

Warhorse Skeleton: Warhorse skeletons are obedient, supernatural steeds bearing the rotted remains of the barding they wore in life. They're often ridden by the corpses of their former riders.