Wererat

Monster Manual (2025) p. 325

Tamaño
Pequeño
Tipo
monstrosity
Alineamiento
legal malvado
CA
13
Iniciativa
3
Puntos de golpe
60 (11d8+11)
Velocidad
walk 30 ft., climb 30 ft.
Habilidades
Stealth +5, Perception +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common (can't speak in rat form)
Desafío
2
Linaje
Werebeast
Entorno
forest, urban
FUE
10
+0
DES
16
+3
CON
12
+1
INT
11
+0
SAB
10
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Gear

Hand Crossbow

Treasure

Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Size

Small, Medium

Acciones

Multiattack

The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite (Rat or Hybrid Form Only)

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Scratch

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Hand Crossbow (Humanoid or Hybrid Form Only)

Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.

Shape-Shift (Bonus Action)

The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Otros datos

description

Wererats can shape-shift from their humanoid forms into giant rats or humanoid-rat hybrids. These creatures can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats' nature results from a divine curse—punishment for their deceitful natures or the crimes of their treacherous families. Wererats frequently work in groups, forming bandit gangs or thieves' guilds.