Wight
Monster Manual (2025) p. 332
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 14
- Iniciativa
- 4
- Puntos de golpe
- 82 (11d8+33)
- Velocidad
- walk 30 ft.
- Habilidades
- Stealth +4, Perception +3
- Resistencias
- necrotic
- Inmunidades
- poison
- Inmunidad a estados
- exhaustion, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Idiomas
- Common plus one other language
- Desafío
- 3
- Entorno
- desert, planar (shadowfell), swamp, underdark, urban
Rasgos
Proficiency Bonus
+2
Gear
Studded Leather Armor
Treasure
Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Sunlight Sensitivity
While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Acciones
Multiattack
The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow
Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Life Drain
Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Otros datos
description
Wights are the withered corpses of relentless warriors whose wickedness sustains them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight's life-sapping grip reanimate a day later and serve the wight as obedient zombies. Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight Motives:
| 1d8 | The Wight Returned from the Dead To... |
|---|---|
| 1 | Challenge anyone who passes near its grave on a certain cursed night. |
| 2 | Conquer the land it believes it should rule. |
| 3 | Continue the crimes it was executed for. |
| 4 | Follow the foul master it served in life. |
| 5 | Honor an oath it left unfulfilled in life. |
| 6 | Obey the cult or deity that gave it unlife. |
| 7 | Prove it was the greatest warrior to ever live. |
| 8 | Seek its stolen heart or other treasure. |