Blood Rite: Rite of Dread

LaserLlama's Alternate Blood Hunter v2.1.2 p. 14 (Homebrew)

Nivel
0
Clases
Blood Hunter (Alt. LaserLlama): Blood Rites

Descripción

Prerequisite: 9th-level Blood Hunter.

As a bonus action, you invoke this Rite to force one creature that can see or hear you within 30 feet to make a Wisdom saving throw. On a failure, it is frightened of you for 1 minute. While frightened in this way, a creature must do all it can to move as far away from you as possible by the safest route that it can. If it cannot move it can take the Dodge action. If it can end its turn where it cannot see you, it can repeat this saving throw, ending the effects of this Rite on a success.

Empowered Dread. On a failure, the creature is stunned for the duration, so long as it can see you. If it takes damage, it can repeat the saving throw, ending the effect on a success.

Frightened:

  • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
  • The creature can't willingly move closer to the source of its fear.