Hunger of Hadar

Player's Handbook (2024) p. 286

Nivel
3
Escuela
Conjuración
Tiempo de lanzamiento
Action
Alcance
150 pies
Componentes
verbal, somático, material (a pickled tentacle)
Duración
concentración, hasta 1 minuto
Clases
Sorcerer (Aberrant Sorcery), Warlock (Great Old One Patron), Warlock, Sorcerer (Shadow Sorcery), Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Sorcerer (Shadow Sorcery (UA))

Descripción

You open a gateway to the Far Realm, a region infested with unspeakable horrors. A 20-foot-radius Sphere of Darkness appears, centered on a point with range and lasting for the duration. The Sphere is Difficult Terrain, and it is filled with strange whispers and slurping noises, which can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within it have the Blinded condition. Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must succeed on a Dexterity saving throw or take 2d6 Acid damage from otherworldly tentacles.

Using a Higher-Level Spell Slot: The Cold or Acid damage (your choice) increases by 1d6 for each spell slot level above 3.