Protection from Evil and Good

Player's Handbook (2024) p. 309

Nivel
1
Escuela
Abjuración
Tiempo de lanzamiento
Action
Alcance
toque
Componentes
verbal, somático, material (a flask of Holy Water worth 25+ GP, which the spell consumes)
Duración
concentración, hasta 10 minuto
Clases
Paladin (Oath of Devotion), Sorcerer (Clockwork Sorcery), Touch Spells, Cleric, Druid, Warlock, Wizard, Paladin, Druid (Circle of the Berendei (HB)), Paladin (Oath of the Skycaller (HB)), Blood Hunter (Alt. LaserLlama) (Order of Witch Knights), Ranger (Alt. LaserLlama) (Monster Slayer), Ranger (Alt. LaserLlama) (Planar Warden), Ranger (Horizon Walker), Ranger (Monster Slayer), Sorcerer (Divine Soul), Sorcerer (Runechild (Legacy)), Tamer (Heliana) [Legacy], Tamer (Heliana) [Legacy] (Leader), Sorcerer (Ancestral Sorcery (UA))

Descripción

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.