Spike Growth

Player's Handbook (2024) p. 318

Nivel
2
Escuela
Transmutación
Tiempo de lanzamiento
Action
Alcance
150 pies
Componentes
verbal, somático, material (seven thorns)
Duración
concentración, hasta 10 minuto
Clases
Druid, Ranger, Ranger (Alt. LaserLlama), Cleric (Nature Domain (Legacy)), Warlock (Genie (Legacy)), Warlock (Genie Dao (Legacy)), Ranger (Hollow Warden (UA))

Descripción

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.