Storm of Vengeance (Alt) (HB)

LaserLlama's Compendium of Spells p. 21 (Homebrew)

Nivel
9
Escuela
Conjuración
Tiempo de lanzamiento
1 action
Alcance
la vista
Componentes
verbal, somático
Duración
concentración, hasta 1 hora
Clases
Druid

Descripción

You conjure a terrifying mass of storm clouds centered on a point you can see, spreading outward to a radius of 360 feet. You are completely immune to the effects of this dark storm. Violent winds, thunder, and lighting fill the storm, forcing all creatures within and below the storm to make a Constitution saving throw. On a failed save, they take 2d6 thunder damage and are Deafened while they remain in the area. Each subsequent round the storm lasts, you can use your action to add (or end) one of the weather effects below, which lasts for the duration. They affect all creatures and objects in and below the storm, and each can only be added once:

Acid Rain: Acidic rain falls from the clouds, dealing 1d6 acid damage to all creatures at the end of each of your turns.

Freezing Rain: Frigid rain falls from the clouds. The area becomes difficult terrain and heavily obscured. Targets in the area take 1d6 cold damage at the end of each of your turns.

Hail Stones: You infuse the storm with bitter cold. At the end of each of your turns, creatures and objects in the area take 2d6 bludgeoning damage and crops are destroyed.

High Winds: Strong winds up to 50 miles per hour rage, instantly dispersing all fog, mist, or similar effects, mundane or magical. Ranged attacks in the area become impossible.

Lightning Strikes: You charge the storm with lightning. As a bonus action on each turn, you can call six bolts of lighting from the cloud, each striking targets of your choice within the area. They must make a Dexterity saving throw, taking 10d6 lighting damage on a failure, and half on a success.